I have to admit, I have always been a huge fan of laserdisc games like Dragon's Lair,
and Space Ace since I was a kid, and played them when they originally came out in the
arcades. To this day I still don't quite understand why the deep fascination. Kids
today will just never understand just how innovative these games were back in the day.
Trying to explain just how fun those games were is like trying to play fetch with a dead
dog.
They just don't get it. They say that there's no interactivity, no real control, which in
part is true, but I beg to differ about the interaction involved. One has to remember that
back in 1983, games like Donkey Kong, and Pacman were still considered cutting edge gaming
technology.
Also, with cut scenes so common in today's games it's easy to forget that
back then something like that had never been done before. It was
unheard of to have full screen animation running in a game, so when Dragon's Lair came out,
I just remember
it being one of the most jaw dropping experiences of my life. To me the control wasn't lost,
it had merely changed in form. Yes you can't make Dirk walk wherever you want to on the
screen, but
there's still a great deal of interaction needed to play the game. It's just something that
if you weren't there you will probably never get it I suppose.
I remember I couldn't get enough pictures, peeks on TV shows (Silver Spoons had a
Dragon's Lair in the main characters living room, and I would watch that show just to get
glimpses of
the game... yes I was sick), and I especially couldn't play it enough. I was the first in my
local arcade to finish the game, and I remember I was revered that night like a local
hero. The crowd of people around me watched and cheered as I slayed the Dragon. Ahh the
days, but finally they are not lost...
I just recently discovered a great program called Daphne (http://www.daphne-emu.com) which emulates the
hardware that was used to run the old laserdisc machines. It can be used with an original
laserdisc player and the original discs, or even better, it can be used with all of the
movies in mpeg format sitting on your
hard drive. Over the years there have been many versions of
Dragon's Lair and Space Ace, but none can even hold a candle to the emulated perfection that
Daphne offers. And what's even better is that Daphne also emulates other games that haven't
seen
the light of day since they were in the arcade almost 20 years ago! The two that I really
liked other than DL and SA was Cobra Command, and Cliff Hanger...
All shots shown here are actual shots of the screen of my cabinet.
Dragons Lair
The game that started it all. Nothing more need be said
Actual screenshots from my cabinet...
 
 
Space Ace
What an incredible game this was. Definately one of my all
time favorite games.
Space Ace! YEAH!!!!

Cobra Command
Cobra command was a great game that places you in an attack helicopter. You had to control an on-screen
crosshair and position it over enemy targets like planes and other copters, and fire at the right
moment. It has a
very "GI-Joe" look and feel to it as I'm sure it was all animated with the same techniques and
probably by the same people. The game was very unique in the day, and I remember
spending all my allowance money on it.
Bottom right is an "in game" shot. Notice the crosshair.
 

Cliff Hanger
Cliff Hanger was more along the lines of Dragon's Lair and Space Ace. You move the controls in the
appropriate direction at the appropriate time. However Cliff
Hanger has an additional "foot" button (not a button you push with your foot, but rather a
button that you pushed when you needed the character to do something relating to his feet.) I honestly
never really got to play this game much. My local arcade never got this machine, so the only time I ever
played it was just the few times I saw it at amusement parks. I look
forward to finally being able to play this game through its entirety.

Badlands
Badlands is probably one of the few games ever to be completely controlled
by a single button. Granted I think that button was more like a gun
in the arcade, but aiming wasn't necessary I believe, so the gun was
really just a fancy button. Get used to seeing gratuitous scenes
like the one below :)

Astron Belt
In Astron Belt, you fly through the universe battling alien ships
to make your way to fight the main Alien Battle Cruiser. Along the way,
you fly across alien planets, through tunnels, through trenches, and get
involved in a few astro-dogfights with enemy space fighters. Sega / Bally
/ Midway later released a sequel to Astron Belt which was called Galaxy
Ranger.
Bega's Battle
In Bega's Battle, you play a character named Bega. You must face
the alien Varga who is trying to take over the earth. You must defeat
Varga to save the earth from destruction. Other goals are to rescue your
friends Luna, Jobe, and Sony. Once rescued, Luna gave you extra firepower,
Jobe gave you the shield, and Sony gave you teleportation ability.

Goal to Go
Goal to Go was a laser disc game created by Stern in 1983. Playing
the offense of a football team, you must control your quarterback,
receivers, and running backs to get first downs and score touchdowns.
After you chose one of the on-screen pre-designed plays, you would watch
the play develop and have to interact using the joystick, hands, and feet
buttons at the proper moments of the play. The game ends if you do not
continue to make first downs.
No screenshots available as emulation is currently not working.
Movies, roms, and framefile are in perfect working order
Esh's Aurunmilla
Esh's Aurunmilla was a laser disc game released by Funai in 1984
(creators of Interstellar Laser Fantasy). In this game, you play a
character named Don Davis. Emperor Esh, who is trying to take over the
Universe Orion, has kidnapped princess Sindy. It is your job to rescue
Princess Sindy from the evil Emperor Esh. Armed with only a sword, you
must fight your way through the obstacles to rescue the princess and save
the universe!at an incredible game this was.

Galaxy Ranger
In Galaxy Ranger, you fly through the universe battling alien ships
to make your way to fight the main Alien Battle Cruiser. Along the way,
you fly across alien deserts, through tunnels, over alien cities, and get
involved in a few "astro-dogfights" with enemy space fighters.

Super Don Quix-ote
Super Don Quix-ote was a laser disc game released by Universal in
1984. The game play was similar to Dragon's Lair. You are a knight named
Don. Your girlfriend, Isabella, has been captured by an evil witch who is
holding her hostage. You have a sword for a weapon and a sidekick named
Sancho. You must battle your way to the evil witch's hideout and save
Isabella.
Super Don Quix-ote was the first game released in what was called the
"Universal System 1". Other laser disc games were planned to be released
as conversion kits for the same cabinet. Here is the list of laser disc
games that were planned, but never released: Time Slip, Wilderness
Kingdom, Adventure in Middle Earth, Space Dracula, Circus Circus, and
Adventure Mr. Do!
Thayer's Quest
Thayer's Quest was a laser disc game created by RDI Video Systems.
It was released in 1984 as a conversion kit for Dragon's Lair. The founder
of RDI, Rick Dyer, was the man directly responsible for Dragon's Lair and
Space Ace. Thayer's Quest was unlike any other arcade game of that time.
For the controls, it used a membrane keypad rather than a joystick and
buttons. "Survival and success depended more on decisions that you made
rather than your reflexes."

These games look great in my cabinet. The images are crisp and
clear, and better than I ever could have hoped for. Even the beep noises are done perfectly. I was
nearly on the verge of finding a laserdisc player and some discs to try to play some of these, but
that would of ended up
costing me hundreds of dollars in the end, with probably many headaches. Daphne is free and works
absolutely wonderfully.
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